[17/49] wined3d: Rewrite shader_glsl_mov() to properly take the write mask into account, in case of writing to an address register round the source

H. Verbeet hverbeet at gmail.com
Wed Jan 17 12:09:43 CST 2007

On 17/01/07, Mirek <thunder.m at czela.net> wrote:
> No, but i can send you some screenshots and if you want even some debug
> or i can try some patches.
> Mirek
What drivers are you using at the moment? Does +d3d_shader produce any errors?

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