[17/49] wined3d: Rewrite shader_glsl_mov() to properly take the write mask into account, in case of writing to an address register round the source

Mirek thunder.m at czela.net
Wed Jan 17 13:11:41 CST 2007


H. Verbeet napsal(a):
> On 17/01/07, Mirek <thunder.m at czela.net> wrote:
>> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader
>> #50: "(12) : warning C7505: OpenGL does not allow swizzles on scalar
>> expressions\n(12) : error C1031: swizzle mask element not present in
>> operand \"xyzw\"\n"
>> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader
>> #51: "Fragment info\n-------------\n(12) : warning C7505: OpenGL does
>> not allow swizzles on scalar expressions\n(12) : error C1031: swizzle
>> mask element not present in operand \"xyzw\"\n"
>>
> That doesn't look quite right :-)
> 
> Could you open a bug report and attach the complete +d3d_shader trace?
> 

Ok, but complete d3d_shader trace has about 2 GB :(

Mirek



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