[17/49] wined3d: Rewrite shader_glsl_mov() to properly take the write mask into account, in case of writing to an address register round the source

Mirek thunder.m at czela.net
Wed Jan 17 15:13:33 CST 2007

Can i apply your latest patch for shader debuging and post debuging with 

Mirek Slugen

H. Verbeet napsal(a):
> On 17/01/07, Mirek <thunder.m at czela.net> wrote:
>> Ok, but complete d3d_shader trace has about 2 GB :(
> If you want to narrow it down, just include the GLSL part for the
> shader that generates the error, and the d3d part. Ie, the TRACE for
> SetFunction for that shader. We should probably give shader constants
> their own debug channel.

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