[17/49] wined3d: Rewrite shader_glsl_mov() to properly take the write mask into account, in case of writing to an address register round the source

H. Verbeet hverbeet at gmail.com
Wed Jan 17 15:40:22 CST 2007


On 17/01/07, Mirek <thunder.m at czela.net> wrote:
> Can i apply your latest patch for shader debuging and post debuging with
> +d3d_shader?
>
Sure.



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