[17/49] wined3d: Rewrite shader_glsl_mov() to properly take the
write mask into account,
in case of writing to an address register round the source
Mirek
thunder.m at czela.net
Wed Jan 17 17:53:52 CST 2007
http://bugs.winehq.org/show_bug.cgi?id=7203
Mirek Slugen
H. Verbeet napsal(a):
> On 17/01/07, Mirek <thunder.m at czela.net> wrote:
>> Can i apply your latest patch for shader debuging and post debuging with
>> +d3d_shader?
>>
> Sure.
>
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