[3/5] wined3d: Use SetupFullscreenWindow() to make the window fullscreen

H. Verbeet hverbeet at gmail.com
Fri Jan 19 09:14:56 CST 2007

On 19/01/07, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
> Am Donnerstag 18 Januar 2007 23:41 schrieb H. Verbeet:
> > Changelog:
> >   - Use SetupFullscreenWindow() to make the window fullscreen
> I do not think that SetupFullscreenWindow should stay publically exported from
> wined3d. I think it would be better if IWineD3DDevice_SetFullscreen calls it,
> and it is made sure that SetFullscreen is called when needed with a true /
> false flag. DDraw calls it already, and I think Init3D() calls it too for
> d3d8 and d3d9. Not sure about IWineD3DDevice_Reset.
Probably not, no. DDraw should probably call it through SetFullscreen
instead. AFAIK d3d8 / d3d9 don't call SetFullscreen. Currently
SetupFullscreenWindow is called from CreateAdditionalSwapChain, but
perhaps that should call SetFullscreen then.

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