Direct3D Game test framework

H. Verbeet hverbeet at gmail.com
Tue Jul 24 06:04:33 CDT 2007


On 24/07/07, martin pilka <mpilka at codeweavers.com> wrote:
>
> Hello Stefan,
>
> following is specification proposal for first few iterations. It is more
> focused on functionality than technical details. Feel free to comment.
>
> 1st iteration
> =============
>
> * We take your 3dMark test, adjust it a bit and make it run and submit
> results regularly on one of our testing machines. This involves adding
> support for user defined results interpretation into CxTest framework. That
> means test creator says in test what data put into tables/graphs generated
> by CxTest server. Also some other things, like ability to turn off taking
> of screenshots.
>
> * We add Direct3d tests evaluation here:
>   http://www.cxtest.org/evaluation
>   Basically, you select time frame and get table similar to attached one.
> Please comment.
>
> * After few iterations, when we are satisfied how previous point is
> implemented, we help you to regularly run 3dMark test on your machine.
>
>
>
> 2nd iteration
> =============
>
> * We add graph support on Direct3d evaluation page
>
> * We add 2 more benchmark tests
>
>
>
> 3rd iteration
> =============
>
> * We make it easy for end user to run our set of tests. They will be
> probably part of cxtest.sh standard tests (Wine "make test", WordViewer,
> ExcelViewer, PptViewer, Picasa, Direct3D tests - optional, user will be
> asked whether he has 3D acceleration and wants to run them, since they make
> computer unusable for the duration of the test)
>
> Martin
>

Looks ok to me. We'll probably want a different date format in the
table and list the wine versions below each other rather than next to
each other though.



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