wine3d3: Check the destination recangle when for FastBlt().

Peter Dons Tychsen donpedro at tdcadsl.dk
Sun Jul 29 18:08:17 CDT 2007


On Sun, 2007-07-29 at 23:08 +0200, Stefan Dösinger wrote:
> Am Sonntag, 29. Juli 2007 21:28 schrieb Peter Dons Tychsen:
> > Hello Wine!
> >
> > I have fixed a small bug in FastBlt(), which caused Wine to crash if the
> > application tried to do FastBlt() to a surface using a bad destination
> > setup. The problem is already fixed in normal Blt(), but was broken for
> > FastBlt().
> >
> > This fixes a crash for the little game "Treasure Mole Winter Vacations":
> This check should be in ddraw, not wined3d. ddraw, d3d8 and d3d9 have 
> different ideas about such checks, that's why the check was moved from 
> WineD3D to the client libs. Originally it was in LockRect, and when it was 
> moved the check was lost in Blt and BltFast. There should be a check in ddraw 
> already, maybe it is not sufficient.
> 
> Also please write a test case to verify that the fix is correct(look at 
> dlls/ddraw/tests/dsurface.c). This will also prevent the problem from coming 
> back. Treasure Mole broke after the ddraw rewrite because exactly this check 
> was missing. I implemented it in LockRect, like in old ddraw, but I forgot to 
> write a test for BltFast. Then a d3d9 game was broken because d3d9 LockRect 
> behaved differently, a test was written for Lock(Rect) in ddraw, d3d8 and 
> d3d9, and the range check moved to ddraw, d3d8 and d3d9 to be able to 
> implement different checking in each version. Since I forgot to write a test 
> when I originally fixed Treasure Mole the bug could creep back in again :-(

OK.
I will move the fix and re-submit.

/Pedro




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