WineD3D: compile against standard GL headers

Stefan Dösinger stefan at codeweavers.com
Tue Jul 31 05:25:13 CDT 2007


> - GL_ARB_multisample & GL_EXT_vertex_weighting also define new
> functions, you should add those as well.
While we're at it, GL_EXT_vertex_weighting can be removed altogether. WineD3D 
only checks for it, but does not use it, and it has been discontinued in 
favor of vertex shaders or GL_ARB_vertex_blend.



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