Seeking advice for rewrite of dlls/quartz/videorenderer.c using DirectDraw

H. Verbeet hverbeet at gmail.com
Tue Jun 12 18:08:25 CDT 2007


On 13/06/07, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
> Obviously, if you can use Direct3D, and Direct3D uses OpenGL, you could use
> OpenGL directly, which saves you a not really cheap layer and gets you more
> control over opengl. The advantage of using Direct3D would be that an Overlay
> path and a Direct3D path could share some code, but I don't know how much.
>
It would require you to setup a GL context though.



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