[3/5] WineD3D: Present does not clear the depth stencil
hverbeet at gmail.com
Thu Jun 14 02:50:05 CDT 2007
On 14/06/07, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
> > It sounds a bit questionable to have different behaviour depending on
> > the debug channel.
> My idea is that such a clear is not needed, but costly, and I left it there
> for debugging. Microsoft says that the debug runtime does that too. We don't
> have a debug runtime, but our debug channels are closest to that.
If you really want to use a debugchannel for that, I don't think you
should use an existing one.
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