[4/5] D3D8: Convert FVFs to vertex declarations

H. Verbeet hverbeet at gmail.com
Tue Jun 19 05:18:06 CDT 2007


On 19/06/07, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
> +    if (hr != S_OK) return NULL;
Any reason for not simply using FAILED(hr) there?

> +    object->decls = HeapAlloc(GetProcessHeap(), 0, 0);
Is that useful?



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