[4/5] D3D8: Convert FVFs to vertex declarations

H. Verbeet hverbeet at gmail.com
Tue Jun 19 07:05:01 CDT 2007


On 19/06/07, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
> Yeah, HeapReAlloc works on object->decls with 0 bytes allocated, but not on a
> NULL pointer. It keeps the array growing simpler. I can just use HeapReAlloc
> unconditionally instead of something like this
>
Well yes, but why not simply start with a >0 size?



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