[2/5] WineD3D: Remove the FVF codepath from drawprim
Stefan Dösinger
stefandoesinger at gmx.at
Tue Jun 19 11:39:55 CDT 2007
Am Dienstag, 19. Juni 2007 15:44 schrieb H. Verbeet:
> Not specific to this patch, but will you remove the fvf field from the
> stateblock as well?
I am thinking about that, but currently it has to be known to wined3d for
reporting the proper fvf on GetFVF with state recording. A future patch could
put an fvf field into the vertexdecl so GetFVF fetches the stateblock and
reads the fvf from it.
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