[4/5] D3D8: Convert FVFs to vertex declarations
Alexandre Julliard
julliard at winehq.org
Tue Jun 19 12:55:00 CDT 2007
Stefan Dösinger <stefandoesinger at gmx.at> writes:
> Obviously there is a little memory requirement for the heap management
> structures that belong to a 0 byte allocation. But extra code to check if
> This->decls is NULL + a HeapAlloc call need a few bytes too...
>
> I can change that to allocate one or two start entries, but I personally think
> that 0 bytes are good to start with here.
I don't think so. Either you don't want to waste memory and you don't
allocate anything unless needed, or you want to save some work on
realloc and you allocate a reasonable buffer to start with. Allocating
zero bytes has the drawbacks of both without the benefits.
--
Alexandre Julliard
julliard at winehq.org
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