[9/12] WineD3D: When multithreading, call glFinish after drawing

Stefan Dösinger stefan at codeweavers.com
Thu Mar 1 08:07:33 CST 2007

Am Montag 26 Februar 2007 16:48 schrieb H. Verbeet:
> Would GL_NV_fence be usefull here?
No, because fences cannot be shared accross contexts.


    Are the fences sharable between multiple contexts?

        RESOLUTION:  No.

        Potentially this could change with a subsequent extension.
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