Current wine and HL2 family - well done!
stefan at codeweavers.com
Mon Mar 5 03:18:53 CST 2007
> Could any of you test again with:
> turned on?
fbos are broken with half life 2. It is broken because it uses a different
depth stencil buffer size than the color buffer size.
> I just turned that off (so it defaulted to
> backbuffer), and the problem actually went away. I
> had this turned on because it seemed to with problems
> with other games though. Which offscreenrenderingmode
> should be giving the best performance/compatibility?
For half-life 2 I'd suggest back buffer for now because nowadays it renders on
AUX buffers which is faster than the context switch for pbuffers. Once fbos
work with that game they should be used.
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