Current wine and HL2 family - well done!
ken at codeweavers.com
Mon Mar 5 13:14:57 CST 2007
On Mar 5, 2007, at 12:00 PM, Stefan Dösinger wrote:
>> I've made also the glsl test. The same problem is here - there
>> is too
>> much shine all over the game. Not only barrels and weapons, but
>> also faces,
>> dresses, walls.. It looks like covered by the oil film. There are
>> also some
>> strange shadow effects - like that the top of the hand is dark and
>> bottom is bright, like if the light would come from the ground.
>> And all
>> this is of course much slower, doing about 8 - 10 fps on 1024x768.
>> But yes, the water is really perfect.
>> So we turned glsl off again, it seems that it really still needs
>> work. With regards, Pavel Troller
> Well, the thing with glsl is that hl2 switches to dxlevel 90, and
> uses some
> more advanced d3d features. The main problem are sRGB read and write
> support(sort of gamma correction). The missing read support causes the
> overbright stuff, and the write support makes everything a bit darker.
Is UseGLSL=enabled and -dxlevel 80 a meaningful combination that
produces better results?
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