DirectX 10 start as a SoC project?

Scott Ritchie scott at open-vote.org
Sat Mar 10 14:00:40 CST 2007


On Sat, 2007-03-10 at 14:13 -0500, Ivan Gyurdiev wrote:
> Stefan Dösinger wrote:
> > Am Samstag 10 März 2007 19:39 schrieb Ivan Gyurdiev:
> >   
> >>> Opinions? Suggestions?
> >>>       
> >> Sounds too easy...if it included something like "HLSL compiler", that
> >> would be another story.
> >>
> >> Also, you have to have a well-defined project to set completion criteria.
> >> "starting the infrastructure" does not define when the project is complete.
> >>     
> > Yeah, Henri had the same concern. We need proper completion conditions. How 
> > about: "Have d3d10 headers, a d3d10.dll with creator functions, functions 
> > calling wined3d where applicable, at least a stub for each other function and 
> > routine tests for reference counting and things that can be checked on the 
> > implemented functions" ?
> >   
> This is describing a well-understood approach to adding a new DLL. I 
> think the SoC project needs to push the participant to be creative and 
> solve  a significant obstacle in wine development, which others find 
> challenging.

Why do SOC challenges need to require creativity and be challenging?
Seems to me like the BORING projects are the best way for people to
learn.

This is especially so when no one else wants to do them.  Like, say,
writing test cases for all the functions we already have.

Thanks,
Scott Ritchie




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