WineD3D: Blit the offscreen texture into the drawable if needed

Stefan Dösinger stefan at codeweavers.com
Sat Mar 10 18:27:53 CST 2007


Am Samstag 10 März 2007 02:35 schrieb Ivan Gyurdiev:
> > This time cube texture support is added. Hopefully the coords are right,
> > I had no test app for them. If not it should be easy to spot the very
> > characteristic flipping of the image.
>
> I'm confused - you replaced a patch which had no support for cube maps,
> with one that has untested support for cube maps?
Yes.

The untested support is rather to have the infrastructure and a fix only has 
to correct the texture coords if they are incorrect.

(I could of course write my own test app, but I have had pretty bad luck when 
I did that for d3d cursor support, thus I decided to wait for a real world 
test app)
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