DIB Engine & GSoC

Jesse Allen the3dfxdude at gmail.com
Sun Mar 11 13:31:32 CDT 2007

On 3/10/07, Brian Vincent <brian.vincent at gmail.com> wrote:
> On 3/2/07, Steven Edwards <winehacker at gmail.com> wrote:
> > I don't really know anything about the DIB engine or the engineering
> > problem in getting it accepted except that it is going to be a massive
> > beast and almost impossible to implement in small changes.
> Yup, I'm dumb about it too.
> My $.02: with our fancy new git system, could we branch Wine and start
> developing a separate tree with a new DIB engine?  Apply patches to
> both trees.  There probably won't be too many merge conflicts because
> there's not a ton of work on GDI and x11drv these days.
> Or maybe we could release a Wine 1.0 and start a development branch
> with that as one of the goals.
> -Brian

That is what I would have suggested doing if I applied for the DIB
project this year. But with so much talk about it, I've shyed away
from it. I wouldn't mind working on it with a team, and divide up the
work though.


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