Set D3DCAPS2_DYNAMICTEXTURES flag

Mirek thunder.m at czela.net
Mon Mar 12 21:24:47 CDT 2007


Shouldn't we use WINED3DCAPS2_DYNAMICTEXTURES rather than 
D3DCAPS2_DYNAMICTEXTURES ?

Mirek Slugen

Kovács András napsal(a):
> Hi,
> Set D3DCAPS2_DYNAMICTEXTURES flag.
> This makes Call of Duty 2 to run. Stefan told me, this function is supported, 
> but we don't advertise it currently.
> 
> 
> 
> ------------------------------------------------------------------------
> 
> From e9398c4ee873ef8b8257fcb3db4945c858655732 Mon Sep 17 00:00:00 2001
> From: =?utf-8?q?Andr=C3=A1s_Kov=C3=A1cs?= <andras at debian.sth.sze.hu>
> Date: Tue, 13 Mar 2007 03:07:30 +0100
> Subject: [PATCH] Set D3DCAPS2_DYNAMICTEXTURES flag
> 
> ---
>  dlls/wined3d/directx.c |    3 ++-
>  1 files changed, 2 insertions(+), 1 deletions(-)
> 
> diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
> index 209e745..c5898c6 100644
> --- a/dlls/wined3d/directx.c
> +++ b/dlls/wined3d/directx.c
> @@ -1879,7 +1879,8 @@ static HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter,
>  
>      *pCaps->Caps                    = 0;
>      *pCaps->Caps2                   = WINED3DCAPS2_CANRENDERWINDOWED |
> -                                      WINED3DCAPS2_FULLSCREENGAMMA;
> +                                      WINED3DCAPS2_FULLSCREENGAMMA |
> +                                      D3DCAPS2_DYNAMICTEXTURES;
>      *pCaps->Caps3                   = 0;
>      *pCaps->PresentationIntervals   = WINED3DPRESENT_INTERVAL_IMMEDIATE;
>  
> 
> 
> ------------------------------------------------------------------------
> 
> 



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