speeddymon at gmail.com
Fri Mar 16 16:16:31 CDT 2007
Hi all, I was looking at bug 3747, about the game Motorhead. This
game crashes because IDirectInputAImpl_GetDeviceStatus always returns
DI_OK due to being a stub.. The reporter came up with a <10 line hack
to fix it, but a proper implementation would be better. There may be
other games that suffer problems due to this not being implemented..
Perhaps someone could look into the feasibility of this as a GSoC
project, or possibly could come up with a minimal non-stub
implementation to keep games like that from crashing just because of a
joystick? I made a bug for the stub function.. Bug 7770..
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