wined3d: Fix struct size calculation in EnumTextureFormats

Stefan Dösinger stefandoesinger at gmx.at
Mon Mar 19 04:14:07 CDT 2007


Am Montag 19 März 2007 10:01 schrieb Scott Ritchie:
> On Mon, 2007-03-19 at 09:41 +0100, Stefan Dösinger wrote:
> > Am Samstag 17 März 2007 23:22 schrieb A C Hurst:
> > > Fixes the calculation of a struct size in
> > > IDirect3DDeviceImpl_2_EnumTextureFormats, and fixes bug 7061.
> > >
> > > >>From 3f08264567229ff6a23b2cf311a18ee013c86152 Mon Sep 17 00:00:00
> > > >> 2001
> > >
> > > From: ahurst <ahurst at hurstmachine.(none)>
> > > Date: Sat, 17 Mar 2007 22:17:18 +0000
> > > Subject: Fis struct size calculation in EnumTextureFormats
> >
> > Looks OK to me :-)
>
> Does this close this bug?
>
> http://bugs.winehq.org/show_bug.cgi?id=3818
>
> Or are the two struct size calculations unrelated?
I cannot test the bug because I don't have the game, but the patch itself is 
correct. A C Hurst says that it fixes the textures in that game.
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