WineCfg and DirectX options
Ivan Gyurdiev
ivg231 at gmail.com
Mon Mar 19 20:10:35 CDT 2007
Stefan Dösinger wrote:
>> Hi,
>> implementing GLSL checkbox, OffScreenRenderingMode dropdown menu and
>> VideoMemorySize textbox into winecfg would be easy.
>>
> GLSL is OK IMO, because some drivers(*cough* macos *cough*) have serious
> problems with glsl. It could be included into the shader dropdown box. The
> issue that needs to be dealt with is that we can't combine arb vertex shaders
> and glsl pixel shaders or vice versa.
>
Spec says otherwise...
I've also seen a software vertex shader with a GLSL pixel shader.
> What I have considered is some performance vs correctness slider.
We want incorrect graphics in wined3d?
> With
> decreased correctness things like render target locking or drawStridedSlow
> are disabled. If the correctness is decreased even more some properly
> implemented, but known to be expensive settings could be deactivated, like
> smooth shading, per pixel fog(ok. not sure if that is expensive). Windows
> drivers have such a setting, so why shouldn't we :-) .
Are you sure it wasn't "performance vs quality" :)
More information about the wine-devel
mailing list