Supreme Commander Up and running!

Stephan Rose kermos at
Tue Mar 20 18:20:32 CDT 2007

On Wed, 2007-03-21 at 00:11 +0100, Stefan Dösinger wrote:
> Am Dienstag 20 März 2007 21:54 schrieb Markus:
> > On Tuesday 20 March 2007 21:00, Stefan Dösinger wrote:
> > > Which font patch?
> >
> >
> >
> > > Does the game actually run? How is it from the d3d point of view?
> >
> > Yes, but it is only somewhat playable from a graphics point of view if you
> > turn off GLSL. Otherwise all buildings and items will be invisible.
> Sounds to me like it starts using Shader Model 2.0 and above when glsl is 
> enabled and thus hit some bugs in wined3d or the driver.

According to the system requirements the highest it uses is 2.0.

I am also wondering if some of the other bugs, such as geometry being in
the wrong place may be resulting from the d3dx9_31.dll not being our
own. Maybe seeing some interoperability issues there between the native
version of that and our own version of the remaining d3d dlls?


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