wined3d: Check for float texture formats correctly.
hverbeet at gmail.com
Wed Mar 21 02:34:08 CDT 2007
On 21/03/07, Vitaly Budovski <vbudovski at gmail.com> wrote:
> Move the checks for float texture formats into the correct location.
> This allows some Direct3D sample applications to start up which check
> for any of the float formats together with D3DUSAGE_RENDERTARGET.
That's better, but now those formats can only be used with render
targets. I don't think that's correct, since they were probably added
in the other place to make some application work.
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