Supreme Commander Up and running!

Mirek thunder.m at czela.net
Wed Mar 21 07:06:16 CDT 2007


Stefan Dösinger napsal(a):
>>>>> Which font patch?
>>>> http://bugs.winehq.org/show_bug.cgi?id=7507
> Oh, not d3d related.
> 
>> According to the system requirements the highest it uses is 2.0.
>>
>> I am also wondering if some of the other bugs, such as geometry being in
>> the wrong place may be resulting from the d3dx9_31.dll not being our
>> own. Maybe seeing some interoperability issues there between the native
>> version of that and our own version of the remaining d3d dlls?
> No, this is not the case. d3dx9_31 is supposed to work with wine and works 
> nice so far.
> 
> Can you attach a screenshot showing the rendering issues and / or open a bug 
> for them?
> 
> 
> ------------------------------------------------------------------------
> 
> 

Hi, here is screenshot: 
http://headline.czela.net/Mirek/wine/Supreme%20Commander/ with GLSL and 
this is part of messages when playing demo game:

fixme:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> 0x502 from 
glDrawElements @ drawprim.c / 991
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> 0x502 from 
glDrawElements @ drawprim.c / 991
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> 0x502 from 
glDrawElements @ drawprim.c / 991
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> 0x502 from 
glDrawElements @ drawprim.c / 991
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> 0x502 from 
glDrawElements @ drawprim.c / 991
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> 0x502 from 
glDrawElements @ drawprim.c / 991
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> 0x502 from 
glDrawElements @ drawprim.c / 991
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> 0x502 from 
glDrawElements @ drawprim.c / 991
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> 0x502 from 
glDrawElements @ drawprim.c / 991
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> 0x502 from 
glDrawElements @ drawprim.c / 991
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> 0x502 from 
glDrawElements @ drawprim.c / 991
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> 0x502 from 
glDrawElements @ drawprim.c / 991
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> 0x502 from 
glDrawElements @ drawprim.c / 991
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> 0x502 from 
glDrawElements @ drawprim.c / 991
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> 0x502 from 
glDrawElements @ drawprim.c / 991
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> 0x502 from 
glDrawElements @ drawprim.c / 991
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> 0x502 from 
glDrawElements @ drawprim.c / 991
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> 0x502 from 
glDrawElements @ drawprim.c / 991
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> 0x502 from 
glDrawElements @ drawprim.c / 991
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> 0x502 from 
glDrawElements @ drawprim.c / 991
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> 0x502 from 
glDrawElements @ drawprim.c / 991
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
err:d3d9:IDirect3DDevice9Impl_StretchRect Texture filters not supported yet


Mirek



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