Supreme Commander Up and running!
Mirek
thunder.m at czela.net
Wed Mar 21 07:06:16 CDT 2007
Stefan Dösinger napsal(a):
>>>>> Which font patch?
>>>> http://bugs.winehq.org/show_bug.cgi?id=7507
> Oh, not d3d related.
>
>> According to the system requirements the highest it uses is 2.0.
>>
>> I am also wondering if some of the other bugs, such as geometry being in
>> the wrong place may be resulting from the d3dx9_31.dll not being our
>> own. Maybe seeing some interoperability issues there between the native
>> version of that and our own version of the remaining d3d dlls?
> No, this is not the case. d3dx9_31 is supposed to work with wine and works
> nice so far.
>
> Can you attach a screenshot showing the rendering issues and / or open a bug
> for them?
>
>
> ------------------------------------------------------------------------
>
>
Hi, here is screenshot:
http://headline.czela.net/Mirek/wine/Supreme%20Commander/ with GLSL and
this is part of messages when playing demo game:
fixme:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> 0x502 from
glDrawElements @ drawprim.c / 991
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> 0x502 from
glDrawElements @ drawprim.c / 991
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> 0x502 from
glDrawElements @ drawprim.c / 991
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> 0x502 from
glDrawElements @ drawprim.c / 991
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> 0x502 from
glDrawElements @ drawprim.c / 991
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> 0x502 from
glDrawElements @ drawprim.c / 991
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> 0x502 from
glDrawElements @ drawprim.c / 991
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> 0x502 from
glDrawElements @ drawprim.c / 991
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> 0x502 from
glDrawElements @ drawprim.c / 991
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> 0x502 from
glDrawElements @ drawprim.c / 991
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> 0x502 from
glDrawElements @ drawprim.c / 991
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> 0x502 from
glDrawElements @ drawprim.c / 991
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> 0x502 from
glDrawElements @ drawprim.c / 991
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> 0x502 from
glDrawElements @ drawprim.c / 991
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> 0x502 from
glDrawElements @ drawprim.c / 991
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> 0x502 from
glDrawElements @ drawprim.c / 991
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> 0x502 from
glDrawElements @ drawprim.c / 991
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> 0x502 from
glDrawElements @ drawprim.c / 991
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> 0x502 from
glDrawElements @ drawprim.c / 991
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> 0x502 from
glDrawElements @ drawprim.c / 991
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> 0x502 from
glDrawElements @ drawprim.c / 991
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
err:d3d9:IDirect3DDevice9Impl_StretchRect Texture filters not supported yet
Mirek
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