wined3d: Check for float texture formats correctly.

H. Verbeet hverbeet at gmail.com
Wed Mar 21 08:29:06 CDT 2007


On 21/03/07, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
> Am Mittwoch 21 März 2007 08:34 schrieb H. Verbeet:
> > On 21/03/07, Vitaly Budovski <vbudovski at gmail.com> wrote:
> > > Move the checks for float texture formats into the correct location.
> > > This allows some Direct3D sample applications to start up which check
> > > for any of the float formats together with D3DUSAGE_RENDERTARGET.
> > > ---
> >
> > That's better, but now those formats can only be used with render
> > targets. I don't think that's correct, since they were probably added
> > in the other place to make some application work.
> Especially since its pointless to render to a texture if you can't use it
> otherwise :-) Although I guess that apps assume that if its ok as a rt you
> can use it as a texture too
>
Seems to have been comitted :-/



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