WineD3D: Handle WINED3DSPSM_DZ and WINED3DSPSM_DW in texcrd in arb shaders

H. Verbeet hverbeet at gmail.com
Sat Mar 24 10:01:20 CDT 2007


On 24/03/07, Stefan Dösinger <stefan at codeweavers.com> wrote:
> Am Samstag 24 März 2007 15:36 schrieb Ivan Gyurdiev:
> > > From b1df18be85d1ca6a9904be05420f975f6933b030 Mon Sep 17 00:00:00 2001
> > > From: Stefan Doesinger <stefan at codeweavers.com>
> > > Date: Fri, 23 Mar 2007 19:03:58 +0100
> > > Subject: [PATCH] WineD3D: Handle WINED3DSPSM_DZ and WINED3DSPSM_DW in
> > > texcrd in arb shaders
> >
> > Isn't there a function to handle modifiers?
> > "get_modifier_line"...
> Oh indeed, you're right. I'll fix the patch.
>
The tex instruction can have these modifiers as well.



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