DirectDrawRenderer - opengl non power of 2 windows

Nathan Williams nathan.andrew.williams at gmail.com
Sat Mar 24 16:42:28 CDT 2007


Should I go ahead and remove the same from dlls/wined3d/surface.c and
submit a patch, or have you beaten me to it? =D

On 3/25/07, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
> Sounds like that the surface conversion code still makes some assumptions
> about the allocated memory size and the surface size. Wine used to allocate
> the full power of 2 size, but I removed that and allocate only the real
> surface size because there are some applications which expected a specific
> pitch for the surface. The power of 2 size usage vs real size was pretty
> inconsistent, I guess there is another inconsistency.
>
>
-- 
Nathan



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