DirectDrawRenderer - opengl non power of 2 windows

Nathan Williams nathan.andrew.williams at
Sat Mar 24 17:59:44 CDT 2007

It crashes at:
1593                     *dest++ = table[color][0];;f=dlls/wined3d/surface.c;hb=HEAD#l1593

If I hack that loop to be the right height, it works without complaint.

The original setting of the height to be a power of 2 is:;f=dlls/wined3d/surface.c;hb=HEAD#l3195

On 3/25/07, Stefan Dösinger <stefandoesinger at> wrote:
> Is the crashing call done from flush_to_framebuffer_* or LoadTexture?


More information about the wine-devel mailing list