Game road to 1.0
stefandoesinger at gmx.at
Sun Mar 25 07:45:29 CDT 2007
In another thread Alexandre has mentioned to wait for game stuff to stabilize
before the 1.0 freeze. I think its time for another brainstorm of what
features are still missing which we want in 1.0. The DirectX Todo has a long
list but it tends to be useless to me. And I see that it can use some more
cleanup( /me blames Tom-W for not nagging me enough :-) ) It also sounds like
AJ takes games as an excuse to delay the freeze for the display driver
cleanup, and I was tempted to take the display driver cleanup as an excuse to
get more dx stuff in.
So which of the following things do we want for 1.0?
* Some SM 3.0 features are still missing. Instancing is now in, vertex
textures and some other stuff still missing. Not widely used among games yet.
* Multithreading. OpenGL part done(except of 3 patches which I'll NOT send for
now (*) ), but needs synchronisation. Will take a lot of time.
* OpenGL ddraw. Render target locking improvements, multithreading.
* Many games to not run yet, problems on MacOS drivers and fglrx. For the D3D
part I see that as bugfixes which can happen after the freeze as far as I
* Direct3D10. Will see if someone applies for my SoC proposal.
(*) The patches that do the context selection. I won't send them because with
my testing patches people started hunting phantom bugs which were the result
of missing synchronisation.
DirectSound: Maarten plans to work on that for SoC I think. Freezing now would
make that difficult. Would mean to delay the freeze until September / October
most at least. I'd personally really apprechiate dsound and alsa working
better in 1.0.
OpenGL: I don't really know of the windowed opengl state, and the wined3d ->
wgl move. Still planned?
DirectPlay: Kai works on the protocol, but I think he doesn't plan to
implement it anytime soon. It seems the current idea is to improve our
networking libs to get native dplay working.
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