Game road to 1.0
Stefan Dösinger
stefandoesinger at gmx.at
Sun Mar 25 09:30:06 CDT 2007
Am Sonntag 25 März 2007 15:13 schrieb H. Verbeet:
> On 25/03/07, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
> > So which of the following things do we want for 1.0?
>
> While nice to have, I don't think d3d10 or some of the more advanced
> SM 3.0 features should block 1.0.
Agreed. Those features won't be really relevant for a long time(Except
Microsoft's exclusive Vista games). My concern is that with SoC we may get
some extra boost in that area which we would kill prematurely if we freeze at
an unfortune moment. Getting new developers is more important than shipping
1.0 IMO
> Things that aren't there, but IMO should be:
> - Make GLSL default
> - Make FBOs default
> - Support HDR / float textures
Agreed. Those should be the minimum for 1.0. Appart of flipping the GLSL and
FBO switch those are mainly bugfixes for me.
> There are various cleanups that should be done as well (eg, getting
> rid of FVFs completely), but I'm not sure if those should block 1.0 or
> not.
Yeah, various areas could need some cleanup(as usual). The surface / texture
handling is a bit limited too.
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