[PATCH 2/3] wined3d: Add NV/ARB_texture_rectangle extension (try 2)

H. Verbeet hverbeet at gmail.com
Thu Mar 29 11:28:25 CDT 2007


On 29/03/07, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
> > Except that it adds an extension that isn't actually being used, and
> > probably won't be.
> Well, we have other extensions which are unused and are in our header files(or
> at least were unused for a long time, like NV_texture_shader). Wasn't there
> the plan to write our own gl headers with all the extensions out there?
>
I think the plan was to add the definitions for base GL 1.1 or so, so
we wouldn't have to deal with different GL headers. That would mostly
make it easier for developers not to forget adding definitions when
using extension. I don't think the idea was to just add everything out
there, just the ones we use.

Our wined3d_gl.h could use some cleanup, but at least
NV_texture_shader is an extension we might end up using anyway for
fixed function env. bump mapping.



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