[PATCH 1/1] wined3d: Make 8bpp a valid depth in EnumAdapterModes
vbudovski at gmail.com
Sat Mar 31 01:12:53 CDT 2007
Chris Robinson wrote:
> On Friday 30 March 2007 08:11:54 pm Vitaly Budovski wrote:
>> Make 8bpp a valid depth in EnumAdapterModes. This allows Age of Empires to
>> dlls/wined3d/directx.c | 9 +++++++--
>> 1 files changed, 7 insertions(+), 2 deletions(-)
> This causes the d3d8 device test to fail for me:
> device.c:755: Test failed: Unexpected display mode returned for mode 42: 0x29
> ...all the way through to...
> device.c:755: Test failed: Unexpected display mode returned for mode 83: 0x29
> D3D8 only supports 32-bit X8R8G8B8 and 16-bit R5G6B5 modes as far as Windows
> testing has shown, and passing WINED3DFMT_UNKNOWN to WineD3D for mode
> enumeration makes it work on D3D8 modes only.
> You'll probably need to wait for Stefan or Henri to respond to figure out what
> to do. Though, it appears DDraw can be patched to do a second enumeration
> loop with WINED3DFORMAT_P8 if the first was with WINED3DFMT_UNKNOWN.. whether
> or not this is acceptable, I'm not sure, but it's an idea I just had.
I haven't really tested this patch much and I don't expect it to be
applied. There was just a regression that prevented AOE from starting
due to it not finding an 8bpp mode. The regression was caused by this
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