[PATCH 2/3] Implement TINN algorithm.
stefan at codeweavers.com
Fri May 4 13:31:17 CDT 2007
> The algorithm is quite generic really. It basically exists to solve the
> nearest neighbour problem, so anywhere that such a solution is needed
> this algorithm could be used. I had a bit of a look and I think there
> are another few sections that this could be used.
WineD3D may have use for it too, but I haven't checked yet. It does 256 bit
palette <-> A8R8G8B8 conversion
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Size: 189 bytes
Desc: not available
Url : http://www.winehq.org/pipermail/wine-devel/attachments/20070504/a6c6e036/attachment.pgp
More information about the wine-devel