[1/5] WineD3D: Software vertex blending
stefan at codeweavers.com
Fri May 4 13:40:49 CDT 2007
Am Freitag 04 Mai 2007 17:42 schrieb H. Verbeet:
> On 04/05/07, Stefan Dösinger <stefan at codeweavers.com> wrote:
> > This patch makes a copy of the strided data from the device if needed,
> > and it explicitly fixes the fixed function data.
> I still think messing with the strided data like that is rather hacky :-/
My idea is to keep the needs of software emulation out of the state management
and vertex buffer code. It is not a nice thing to mess with the strided data
this way, if its too messy I'm fine with dropping this patch altogether.
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