winmm: Use a pipe for timer
x-amy-fox-x at hotmail.co.uk
Sun May 6 03:39:08 CDT 2007
i dnt understand wot ur on abwt m8 im only 15 and plus im blonde so i hav no
>From: "Steven Edwards" <winehacker at gmail.com>
>Reply-To: wine-devel at winehq.org
>To: wine-devel at winehq.org
>CC: wine-patches at winehq.org
>Subject: Re: winmm: Use a pipe for timer
>Date: Sat, 5 May 2007 16:59:26 -0400
>On 5/5/07, Maarten Lankhorst <m.b.lankhorst at gmail.com> wrote:
>>This avoids expensive server calls in a time critical timer.
>>Without priority patch it drops stddev in winmm timer tests to < 2 ms as
>>compared to ~7 ms before. With priority patch it drops to < .20 ms.
>>Backwards compatibility code is kept just in case.
>Even though backward compatibility is kept I worry about a couple of
>things. A lot of work was done on WinMM to make it portable to windows
>for testing and I don't like seeing new code to tie it back to unix
>even with the old code left in place. Also shouldn't there be a way to
>speed up the server performance instead? If this is accepted here then
>what about other areas of wine such as directx where timers similar
>may be used? Should we make this sort of patch global? I don't think
>so but then I don't know enough to no what the proper fix would be.
>"There is one thing stronger than all the armies in the world, and
>that is an idea whose time has come." - Victor Hugo
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