Small Direct3D milestone
stefan at codeweavers.com
Fri May 11 18:54:52 CDT 2007
Am Freitag 11 Mai 2007 22:54 schrieb H. Verbeet:
> On 11/05/07, Stefan Dösinger <stefan at codeweavers.com> wrote:
> > Where to go from here?
> D3D8 :-)
Yeah, thats the other thing of course :-) But as I said even d3d7 and ddraw
had a few biggies I want to fix. Of course I may grab some low hanging fruits
like kicking out the fvf code from d3d8 and wined3d :-) Or get the sdk demos
going, they should all work now by looking at their names.
The plan is still to sort as many biggies out before the 1.0 freeze(*). The
sole difference between .36 and .37 from that regard are a few little fixes
specific to the d3d7 sdk and bumpenv mapping implemented. Nothing that gets us
as far as working multithreaded d3d.
(*) Alexandre, if you want to freeze now its ok with me :-) The current d3d
code is feature rich enough for 1.0 IMHO, but of course I'll try to get the
fundamentals of more in :-)
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