Direct X 10 game demo

Kovács András andras at csevego.net
Wed May 16 16:05:33 CDT 2007


This game isn't check windows version on installing.

2007. május 16. 20.32 dátummal Jesse Allen ezt írta:
> On 5/16/07, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
> > Am Mittwoch 16 Mai 2007 16:25 schrieb Tom Spear:
> > > On 5/15/07, EA Durbin <ead1234 at hotmail.com> wrote:
> > > > The lost planet demo utilizing Direct X 10 is out, for those of you
> > > > interested in developing/testing Direct X 10.
> > >
> > > I'm curious.  When we do start work on DX10, are we going to set it up
> > > so that it will only work if the user uses winver ~= vista or greater,
> > > or will it be available for all winvers that are capable of supporting
> > > it?
> > >
> > > I'd like to see (a few years from now obviously), if it would be
> > > possible to use wine's directx to play a dx10 game on winxp, since Ms
> > > is not going to make dx10 for xp..
> >
> > I don't think we'll have an artificial winver=winvista in our d3d10 code,
> > unless an application fails because it finds a working d3d10 on a
> > supposed windows xp. And even then we can port it to real xp without that
> > check
>
> I think that it's highly more likely that the game will check the
> windows version the standard way at install.  So as long as you pass
> the version check there you'll be fine. Past that I don't see any
> reason why they would code additional version checks after that. All
> the games that I've seen don't do that.
>
> If the game is standalone or runs without installing, then it would
> probably just try to create the standard DX10 object that it needs. If
> we provide it, then it will try to run. If not it will probably say it
> needs DX10 or something. I don't see a reason why it needs* to check
> the version of windows.
>
> *But just you wait someone is bound to do it...
>
> Jesse

-- 
----------------------------
Kovács András (andras)
NetClub Vezető Rendszergazda
Lamarr
csevego.net
andras at csevego.net
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