Small Direct3D milestone

H. Verbeet hverbeet at gmail.com
Sat May 19 11:18:52 CDT 2007


On 12/05/07, Stefan Dösinger <stefan at codeweavers.com> wrote:
> Am Samstag 12 Mai 2007 00:02 schrieb Raymond Barbiero:
> > FYI, I get similar vertex blending errors playing Oblivion.
> Oblivion is a direct3d9 game which makes heavy use of vertex shaders. I'd be
> really surprised if it uses fixed function vertex blending, so I don't think
> the problems in oblivion are related. They may be some rounding/precision
> problem in the vertex shaders.
>
What wine version? There was a rounding issue with mova a couple of
versions ago.



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