Success: Sim City 4 using DirectX

Markus kde at
Sun May 20 02:22:50 CDT 2007


just wanted to let you know that with Wine 0.9.37, Sim City 4 is running 
successfully in DirectX mode for the first time in the 3 years I've been 
playing it under Wine. Previously, to be able to play at all, one had to 
force the game to use OpenGL calls. The visual artifacts triggered by 
scrolling the map under that mode are now gone under DirectX as well. So all 
in all great work :)

The only issue remaining seems to be related to the Z-buffer. Cars and 
pedestrians are always drawn on top of buildings. See


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