Start of an opengl-based gdi driver
frank.richter at gmail.com
Mon May 28 17:31:06 CDT 2007
On 28.05.2007 22:23, Stefan Dösinger wrote:
> loads it into an opengl
> texture(GL_ALPHA) and records 256 display lists to draw textured quads. So
> far no unicode support, no custom pens, but custom fonts work.
One trick I've seen (in CEGUI) is to use one font texture per Unicode
plane. So the page you attached would be the texture for plane 0 (ie
Also, why display lists? Each character is a quad. You could draw the
text from simple quads, with some buffering to reduce overhead.
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