[14/14] WineD3D: Release the pixel shader function when destroying the shader
stefan at codeweavers.com
Tue Nov 6 15:36:20 CST 2007
Am Dienstag, 6. November 2007 21:38:41 schrieb H. Verbeet:
> On 06/11/2007, Stefan Dösinger <stefan at codeweavers.com> wrote:
> It would probably be more proper to do stuff like this (destroying the
> constants lists as well) in baseshader.c
Right yeah. I was just lazy and added it there because the rest was there
This applies to patch 13 as well. I'll send an updated patch tomorrow, please
do not apply 13 and 14 yet.
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