[10/14] WineD3D: Implement the varying map
Allan Tong
actong88 at gmail.com
Tue Nov 6 16:41:40 CST 2007
On 11/6/07, Stefan Dösinger <stefan at codeweavers.com> wrote:
> + /* Don't do any register mapping magic if it is not needed, or if we can't
> + * achive anything anyway
> + */
> + if(highest_reg_used < (GL_LIMITS(glsl_varyings) / 4) ||
> + num_regs_used >= (GL_LIMITS(glsl_varyings) / 4) ) {
> + if(num_regs_used >= (GL_LIMITS(glsl_varyings) / 4)) {
Should it not be "num_regs_used > (GL_LIMITS(glsl_varyings) / 4)"?
- Allan
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