[14/15] WineD3D: Get rid of the conditionals in shader_glsl_compare

Mirek Slugeň thunder.m at email.cz
Fri Nov 9 17:32:38 CST 2007

Thanks, this patch works.

Mirek Slugen

Stefan Dösinger napsal(a):
> Hi,
> I wrote a test, and I think I found the issue. Can you try the attached patch?

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