d3dx8 [patch 1/10] Implement D3DXPlaneFromPointNormal

Vijay Kiran Kamuju infyquest at gmail.com
Mon Nov 19 14:19:08 CST 2007


On 11/19/07, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
> Hi,
>
> It's not really about this patch, but I am curious what the plans about
> sharing code between the various d3dx?_* libraries are. I think a big amount
> of functionality can be shared among d3dx8.dll, d3dx9_*.dll, and propably
> d3dxof.dll and d3drm.dll.
>
> I think this was discussed in the past, but I am not sure if there was any
> outcome. The solution chosen for d3d was to create an internal library
> wined3d.dll, and have the other libs call it. I guess something similar
> should be done for d3dx as well.
>
> For non COM interfaces this is pretty easy anyway. We can rename d3dx8 to
> wined3dx at any time and just load the functions into a new d3d8 thunk using
> the .spec file, without any C code. So I guess we can leave things as they
> currently are and move over to a shared lib once non-math functions are
> implemented, or someone starts d3dx9_*.dll
>
> Functions like D3DXCreateTextureFromFileA seem to be a bit harder. Since
> they
> take an IDirect3DDevice8 * interface pointer d3dx9 cannot use them as is.
> Making a shared implementation is also not quite possible because it would
> need a wined3ddevice then, but only d3d8.dll knows how to get a
> wined3ddevice
> from a d3ddevice8. Also, d3dx* would depend on wined3d then, which is
> propably not what we want.
>
> David, do you have any plans regarding that?
>
> As a sidenote, I really like your patches! The patches are small but still
> every patch makes sense for itself, and tests in every patch :-)
>
> I will write a HLSL compiler at some point, and propably a shader assembler.
> This will be needed for a complete d3dx8 and d3dx9 implementation, as well
> as
> d3d10. I am not yet sure where to put it, but it could be a standalone lib
> in
> libs/, to allow using the compiler at build time, or just include it in
> wined3dx, if we decide to add such a library.
>

 Why not having the functionality of d3dx in wined3d, instead of having
 a separate d3dx library called wined3dx?
 I like the having all the common functionality of d3drm,d3dx8, d3dx9_*
 and d3dxof dlls at one place and for all the version dependent stuff,
 we keep it the respective dlls.

--
VJ


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