[1/8] WineD3D: Inform the texture about filtering changes

H. Verbeet hverbeet at gmail.com
Wed Nov 28 02:40:29 CST 2007


On 27/11/2007, Stefan Dösinger <stefan at codeweavers.com> wrote:
>
Don't you need to mark the sampler dirty if it's bound somewhere? Or
is it guaranteed it never is at that point?



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