[4/4] WineD3D: Enabling too many lights is silently ignored
stefan at codeweavers.com
Fri Nov 30 07:26:43 CST 2007
Am Freitag, 30. November 2007 09:49:06 schrieb H. Verbeet:
> On 30/11/2007, Stefan Dösinger <stefan at codeweavers.com> wrote:
> But you're not creating the lights first with SetLight(). IIRC you can
> create lots of lights with SetLight(), but only enable MaxActiveLights
> at the same time with LightEnable(). I guess calling LightEnable on a
> light that isn't created first is simply ignored.
LightEnable() on a light that doesn't exist creates a new light.
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